1. PlayerMove 목표: 컨트롤에 따라 이동한다. using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMove : MonoBehaviour { public float speed = 5f; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); Vector3 dir = new Vector3(h..